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EnigmA Amiga Run 1999 March
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EnigmA AMIGA RUN 35 (1999)(G.R. Edizioni)(IT)[!][issue 1999-03].iso
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patch3.cpp
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C/C++ Source or Header
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1997-07-13
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3KB
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110 lines
////////////////////////////////////////////////////////////
//
// PATCH3.CPP - 3-D Patch Classes
//
// Version: 1.03A
//
// History: 94/08/23 - Version 1.00A release.
// 94/12/16 - Version 1.01A release.
// 95/02/05 - Version 1.02A release.
// 95/07/21 - Version 1.02B release.
// 96/02/14 - Version 1.02C release.
// 96/04/01 - Version 1.03A release.
//
// Compilers: Microsoft Visual C/C++ Professional V1.5
// Borland C++ Version 4.0
//
// Author: Ian Ashdown, P.Eng.
// byHeart Software Limited
// 620 Ballantree Road
// West Vancouver, B.C.
// Canada V7S 1W3
// Tel. (604) 922-6148
// Fax. (604) 987-7621
//
// Copyright 1994-1996 byHeart Software Limited
//
// The following source code has been derived from:
//
// Ashdown, I. 1994. Radiosity: A Programmer's
// Perspective. New York, NY: John Wiley & Sons.
//
// It may be freely copied, redistributed, and/or modified
// for personal use ONLY, as long as the copyright notice
// is included with all source code files.
//
////////////////////////////////////////////////////////////
#include "patch3.h"
void Vertex3::CalcNormal() // Calculate vertex normal
{
ElemList *pelist = pelhd; // Element list pointer
// Sum element normals
while (pelist != NULL)
{
normal += pelist->GetElemPtr()->GetNormal();
pelist = pelist->GetNext();
}
normal.Norm(); // Normalize vector
}
void Element3::CalcArea() // Calculate element area
{
Vector3 temp; // Temporary 3-D vector
Vector3 va(pvertex[0]->GetPosn(), pvertex[1]->GetPosn());
Vector3 vb(pvertex[0]->GetPosn(), pvertex[2]->GetPosn());
temp = Cross(va, vb);
area = (float) (temp.Length() / 2.0);
if (IsQuad() == TRUE)
{
Vector3 vc(pvertex[3]->GetPosn(),
pvertex[0]->GetPosn());
temp = Cross(vb, vc);
area += (float) (temp.Length() / 2.0);
}
}
void Element3::CalcNormal() // Calculate element normal
{
Vector3 va(pvertex[0]->GetPosn(), pvertex[1]->GetPosn());
Vector3 vb(pvertex[0]->GetPosn(), pvertex[2]->GetPosn());
normal = Cross(va, vb);
normal.Norm();
}
void Patch3::CalcCenter() // Calculate patch centroid
{
int i; // Loop index
int num_vert; // Number of vertices
Vector3 cv; // Centroid vector
Point3 p3;
num_vert = GetNumVert();
// Initialize centroid vector to origin
cv = Vector3(0.0, 0.0, 0.0);
// Determine patch centroid
for (i = 0; i < num_vert; i++)
{
p3 = pvertex[i]->GetPosn();
cv += Vector3(p3);
}
cv /= (double) num_vert;
// Convert centroid vector to 3-D point
center.SetX(cv.GetX());
center.SetY(cv.GetY());
center.SetZ(cv.GetZ());
}